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đŸ—„ïž September 2026

Magazine editions and articles published during September 2026.

ç”” — E
September

ç”” — E

Published: September 22, 2026
This Month, We Draw Outside the Lines September is looking a little more colourful. With Comic Con season bringing artists, illustrators, cosplayers, gamers and storytellers together across South Africa, this month we’re exploring a tiny Japanese word with a very big canvas: ç”” (e). It simply means “picture,” “drawing” or “painting,” but follow ç”” through Japanese culture and you find centuries of creativity. It appears in everything from 甔添 (emaki), illustrated narrative scrolls, to æ”źäž–ç”” (ukiyo-e), and ultimately opens a conversation about the visual storytelling culture that surrounds modern manga, anime, games and illustration. So, sharpen your pencils, charge your tablets and prepare to look at Japanese culture through a different lens. This month, art is our language.
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Article 1
Word of the Month
Word of the Month
ç”” — E Pronunciation: eh Meaning: Picture ‱ Drawing ‱ Painting Sometimes the smallest words open the biggest worlds. ç”” (e) is the everyday Japanese word for a picture or drawing. You’ll also encounter it hiding inside the names of some fascinating Japanese art forms. ç”” + ć·» = 甔添 (emaki) Picture + scroll = illustrated picture scroll æ”źäž– + ç”” = æ”źäž–ç”” (ukiyo-e) Floating world + picture = “pictures of the floating world” It’s a lovely reminder that learning kanji is sometimes a little like assembling a picture: understand the individual pieces and suddenly a much bigger idea comes into view. Try it: ç””ă‚’æă (e o kaku) = to draw a picture
Article 2
The World Is Full of Dots: What Africa Can Learn From Yayoi Kusama
By Meso Qhobela
The World Is Full of Dots: What Africa Can Learn From Yayoi Kusama
Yayoi Kusama turned one of art’s simplest shapes into a language understood around the world. As Japan mourns one of its most recognisable artists, her extraordinary career raises an interesting question for Africa: how far can a distinctly local creative voice travel?

 You didn’t need to speak Japanese to understand Yayoi Kusama. You needed eyes. And, preferably, a fairly high tolerance for polka dots. For more than seven decades, Kusama covered canvases, pumpkins, sculptures, rooms and occasionally people in dots. Walk into one of her famous Infinity Mirror Rooms and there could be thousands of them reflected around you. Walk into a museum shop afterwards and, chances are, the dots followed you there too. Kusama died in Tokyo on 14 August 2026 at the age of 97. By then, the girl born in Matsumoto, Japan, had become one of the most recognisable contemporary artists in the world. Her death was announced later in August, prompting tributes across the international art world. That alone is remarkable. But perhaps the more interesting part of her story, particularly from an African perspective, is how she became recognisable. She made the world learn her visual language.

A dot is never just a dot. 

There is a temptation to look at Kusama’s work and think: Well, I could have painted dots. This is one of art’s great occupational hazards. Someone hangs a white canvas in a gallery and suddenly half the room discovers a previously unknown career in contemporary art. But Kusama’s dots were never simply decoration. 

 She spoke throughout her life about experiencing hallucinations from childhood in which patterns, flowers, nets and dots multiplied around her. Repetition eventually became central to her work, appearing in her Infinity Nets, installations, sculptures and performances. Her dots became connected to ideas of infinity and what she called “self-obliteration”: the individual disappearing into something much larger. What began as something deeply personal became something astonishingly universal. A person in Tokyo could recognise it. So could someone in Paris. Or New York. Or Johannesburg. No subtitles required. And that is where Kusama's story becomes interesting for Africa. What would the African equivalent look like? 

Africa is hardly short of visual languages. Across the continent, pattern, colour, sculpture, textiles, beadwork, architecture, illustration and symbols have communicated identity and history for generations. Contemporary African artists are building on those traditions while creating entirely new ones. Yet when African creativity enters the global conversation, there can still be pressure to make it easily digestible for an international audience. Kusama's career suggests another possibility. Perhaps the goal is not to make your work look more like everybody else's. Perhaps the goal is to make something so unmistakably yours that everybody else eventually learns how to recognise it. 

Kusama did not spend decades asking whether dots were internationally marketable. She kept making dots. Eventually, the dots became international. There is something wonderfully stubborn about that. From Matsumoto to the world Kusama's global success did not happen overnight. She moved to the United States in the late 1950s and became part of New York's avant-garde art scene, experimenting across painting, sculpture, installation, performance and fashion. Her career would span enormous shifts in contemporary art before later generations discovered her work through the spectacular Infinity Mirror Rooms and her instantly recognisable pumpkins.

Today, it is difficult to separate Kusama from the visual identity she created. Yellow pumpkin? Dots. Mirrors? Dots. Entire room disappearing into infinity? Probably Kusama. In a world where we scroll past hundreds of images every day, being recognisable before someone has even read your name is a remarkable kind of cultural power. And perhaps that is worth thinking about as African creative industries grow. What is the image from Lagos, Johannesburg, Nairobi, Accra or Cape Town that someone in Tokyo might one day recognise before reading the caption? Not because it looks Japanese. Not because it looks European. Because it looks unmistakably like itself. 

ç””: when the picture does the talking Our JLCSA Word of the Month is ç”” (e), meaning picture, drawing or painting. It is an appropriately tiny word for an enormous idea. Language helps us explain ourselves. Art sometimes gets there first. Japan has demonstrated this extraordinarily well. Manga, anime, ukiyo-e, fashion, architecture and contemporary art have all carried pieces of Japanese culture far beyond the country's borders. 

You do not necessarily need to understand every cultural reference before an image makes you curious enough to want to know more. Africa has that same potential. Our stories do not always need to be translated into somebody else's visual vocabulary before they can travel. Sometimes they simply need to be drawn, painted, animated, photographed, sculpted or designed boldly enough to make the world curious. 

Kusama spent a lifetime repeating one of the simplest shapes imaginable. A circle. Again. And again. And again. Until eventually, much of the world knew exactly whose dot it was. 

Perhaps that is the lesson worth keeping. 

In art, as in language, you don't always have to speak like everybody else to be understood. Sometimes you have to become so fluent in your own voice that the rest of the world starts learning it.
Article 3
I'm happy I didn't get CrunchyRoll
By Khetho Borole
I'm happy I didn't get CrunchyRoll
So I tried to sign up to CrunchyRoll twice and for some reason I couldn't do it. When I signed insome charge couldn't go through or something and eventually I gave up, and after the research I have done looks like I made a good decision. So I want to start out with a history lesson, it was the year 2006 and anime was either on TV or clipped to pieces and put in to small corners of youtubevideos. Crunchyroll at the time was, (insert drum roll here) a pirating website! (DUN DUN DUN!). 

That's right ladies and gentlemen and non binaries, CrunchyRoll used to work like early Youtube. Then after some venture capitalism and some help from a company called Venrock and then they eventually got bought out by Sony in 2021, and thus the anime streaming site was born (or like transformed or something)! Now I mean we could start with the obvious, I'm not an advocate for piracy at all and I really hope the animators are being taken care of at these studios since they work so hard to make these shows. 

Trust me try animate a thing that's 2 minutes long and not punch yourself I dare you, but Crunchyroll having pirating roots and going after other piracy sites is kinda like sus a little bit you know. I get like animation studios doing it, but Crunchyroll leading the charge that's like Shanks or Gol D Roger becoming a Marine and hunting pirates. Bro you were a legendary pirate what do you mean I should stop piracy!? Also Crunchyroll doesn't have all the anime but take down sites that do and that can be really annoying because if you're going to take down a piracy site at least have the anime that was on it, but that's a small thing in my opinion, lets get to the real stuff ,bad subtitling! Now Already we read about them using AI, a couple of platforms do this I think I know Youtube has captions but according to my research, the thing is they just use the AI and don't fix the mistakes. That's crazy in my opinion, if I'm getting low quality subs I shouldn't be paying money when you gave that to me for free. Some speculate that these complaints are what led to them deleting the comment section feature of their site. 

Now apparently one of the reasons was BL led shows getting homophobic comments, which just sounds confusing because if you hate gay people why would you watch a gay show unless, you know what I digress. Still, if that was the case they can bring in moderators or ban certain accounts, taking away a feature people love and are used to really hurts the community aspect of the site. Its just bad practice to give people something they love then take it away and charge them more or lock features away behind subscription tiers. There's been reports of ads back to back and then the anime player crashes and that can just be straight up frustrating. Imagine watching goku so super saiyan then back to back ads and the episode don't even finish! Apparently the site also crashes every time there's a big episode which I know sounds like a flex but really annoying if you trying to watch said episode.

I watch my anime on Netflix, and Netflix gives it to you as advertised, not comment section to complain about if it was never there lol but hey they site doesn't crash and the list is really impressive. All in all I used to feel like I missed out on not getting crunchyroll but now I'll be a Netflix boy until further notice
Article 4
Did You Know?
Did You Know?
Japan was “scrolling” stories centuries before we were scrolling screens. Long before smartphones, manga apps or even modern comic books, Japanese audiences experienced illustrated stories through 甔添 (emaki). These long illustrated handscrolls combined pictures and writing and were gradually unrolled from right to left, revealing only part of the story at a time. The format allowed scenes, characters and events to unfold sequentially as the viewer physically moved through the narrative. Illustrated handscrolls emerged in Japan by around the eighth century and became an important format for Japanese narrative art. Some even used techniques that feel surprisingly familiar today. A character could appear more than once within the same illustrated scene to show different moments in time, almost like several frames of an animation or comic combined into one image. Modern manga is its own art form with a much more complex history, so it would be too simple to call emaki “the first manga.” But Japan’s long tradition of telling stories through sequential pictures certainly gives today’s visual culture some fascinating historical company. The Met itself notes the enduring legacy of Japan’s narrative-art traditions alongside the modern prominence of manga and graphic arts. From 甔添 to manga panels, Japan has been finding ways to make pictures tell stories for a very long time.
Article 5
Momoi Halko: The Girl Who Started An Idol Revolution
By Uthimna-Yena Kwatsha
Momoi Halko: The Girl Who Started An Idol Revolution
During the Hesei Period (1989-2019), various cultural, technological shifts occurred in Japan that transformed both media but society as a whole. Japan itself was at its peak in the economic bubble but came crashing down no sooner than 1992. Now that the country yearned for recovery, people turned to one thing – entertainment. Otaku refer to the 90s as the Golden Age of anime and manga, and rightly so. 

Yet, what we want to focus on is an idol who captured the hearts of many fans ever since their inception. Aidoru culture during the Heisei era can be split in two distinct phases. The first stemmed from the Showa era, notable for enka (Japanese ballads) along with 80s pop, soul and RnB that took the world by storm. Aidoru then we’re just what they were, an idol for fans, and a young, sweet and cute star aiming to rise to the top. They were also performers, skilled in a variety of talents such as singing, dancing, acting, and modelling. The commercial aspects were for mass consumption; cheki (autographed instant miniature photos) were collectables that could be sold or auctioned, photograph compilations were sold in convince stores and vending machines, idols feature in advertisements for a whole host of products. All in all, these practices were always present in the early days of the idol industry. 

The distinction between the second wave however lies behind-the-scenes. Idols during the late Showa, early Heisei era were largely managed by talent agencies who were particular with what girl they would push to stardom. Success was paved by what the agency decided, to whom the idol was “sold” to for commercial work. Getting in for an aspiring idol required formal performance experience typically from a theatre or drama school. 

One aspiring idol completely shifted expectations and paved a way for her own success. Momoi Haruko, born in Tokyo, had a love for computers and the emerging instant communication digital landscape. Combined with her passion for manga, anime, video games, and music, she wanted to become not only a voice actress but also a singer- songwriter. in 1999, Momoi took to the streets of Shibuya in full Sailor Moon cosplay with a speaker playing her recorded riffs, a cheap microphone and keytar in tow. She sung to pedestrians who went about her day. Without even realising it, Momoi became the first chika aidoru (underground idol), and ushered in a new era of idoldom.

The second wave of idol performance sprung after Momoi Haruko’s popularity. Halko (Haruko’s new idol moniker that references HAL-9000 from 2001: A Space Odyssey) was own powerhouse, from designing her own costumes, to deliberately pitching up her voice to sound more cute, she took on many popular roles both in anime and video games, but also fostered a relationship with not only fans but other artists, creators and businesses in the creative economy. Other idols then followed in her footsteps. Physical media was distributed large scale emerging technologies like CDs, personal computers, DVDs and portable music players. Combined with exposure from news broadcasters, people could discover idols easier. Idol management agencies formed to meet a greater demand, realising that one female idol would not be enough. At the peak of Heisei Era in the mid-2000s, the biggest, most successful idol group was formed.
Article 6
Movie Review: Grave of the Fireflies
By Mikayla Brown
Movie Review: Grave of the Fireflies
If you’re looking for a movie that will break your heart, stay with you long after the credits, and make you look at war through a completely different lens, Grave of the Fireflies is one I highly recommend. 

Set in Japan during the final months of World War II, the film follows Seita, a teenage boy, and his young sister Setsuko as they struggle to survive after their home is destroyed and they are separated from the security of their family. What makes the story so powerful is that it doesn’t focus on soldiers, battles, or politics. Instead, it shows us war through the eyes of two children who simply want to survive. The animation is beautiful, but don’t let that fool you into thinking this is a lighthearted animated movie. 

Grave of the Fireflies is deeply emotional, heartbreaking, and at times incredibly difficult to watch. The innocence of Setsuko, contrasted with Seita’s determination to protect her, makes their relationship the emotional heart of the film. One of the things I appreciated most is how the movie shows that the victims of war are not always the people holding weapons. Children, families, and ordinary people often suffer the consequences of decisions they had no part in making. The film doesn’t romanticise war; it shows its hunger, loneliness, loss, and desperation. And then there is Setsuko. Her character is so innocent and full of life that watching her circumstances change becomes almost unbearable. Her small moments of happiness make the heartbreaking moments even more painful. 

 My recommendation: Watch it but prepare yourself emotionally. This is not a movie I would recommend if you’re looking for something light or comforting. It is the kind of film you watch once and then find yourself thinking about days later. Rating: 9.5/10 Would I recommend it? Absolutely. Grave of the Fireflies is more than an animated war film. It is a story about siblings, innocence, survival, love, and the devastating human cost of war. 

Warning: Have tissues nearby. You’re going to need them.
Article 7
Your Japanese Study Session Just Became Game Time
Your Japanese Study Session Just Became Game Time
Learning Japanese can sometimes feel like this: learn ten new words, feel incredibly productive, go to sleep
 and wake up remembering approximately three.

This is where learning games earn their place. Games take something every language learner needs, repetition, and make it feel considerably less like homework. Instead of staring at the same vocabulary list, you might be matching words, beating a timer, collecting points or trying desperately not to lose your streak. And those little “Correct!” moments actually matter. Immediate feedback helps you spot mistakes quickly, while regularly revisiting words helps move them from “I definitely learned this yesterday” to something you can actually remember. 

 There’s another advantage: you’re allowed to get things wrong. A game doesn’t raise an eyebrow when you confuse ねこ (neko, cat) with something completely different. You lose a point, try again and move on. That low-pressure practice can make experimenting with Japanese much less intimidating. Of course, no game can replace conversation, listening, reading or understanding the culture behind the language.

You probably won’t achieve fluency simply by collecting enough digital badges. But as part of your learning routine? Game on. 

 A few minutes of Japanese practice that you genuinely want to come back to is much better than a textbook collecting dust on your shelf. 

 éŠă‚“ă§ă€ć­ŠăŒă†ă€‚ 
Play. Learn. Repeat.